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Plus, there are interactive cut-scenes that are just in essence trial and error/remember 2 or 3 button combinations. There was some explaination of some melee attacks at the start of the second level, but I could never get them to work. You have (lock-on and) shoot and that's pretty much it.
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I'ts a little more challenging then finding the discolored portion of the wall and merely kicking/shooting through it. Usually I don't call searching for unfound objects replayability, but some artifacts require you to get creative and find ways to manipulate the level, sometimes in complex ways to find them. Gameplay is short, but makes up for it in replayability. So many games now place so much emphasis on stunning visual effects, complex combat systems and multiplayer modes that they forget to be fun.Īided by backdrops like the Himalayas in Nepal and the highrises of Japan, the graphics are actually quite impressive without being pretentious. I almost hate to use the words simple or simplistic, because I don't want it to be confused with boring, because it is not. This game reminds me that we play video games because they're fun. I guess because there really hasn't been a good Tomb Raider game for a while. Admittedly, I had apprehensions when I bought Tomb Raider: Legends. I guess that all I'm expecting is something remotely playable. Legend is just a great game, and after all, who can resist killing some idiotic mercenary as Lara?Įvery so often I'm guilty of hunting down older (yes, cheaper) games. I know they fit in with what's happening at the time, but couldn't it be like in LEGO Indiana Jones, where Indy, during one of the chase scenes, kills the Nazi and jacks him for his ride?Ĭan I forgive this game for it? Sigh. The only bad part I see about the game is the LOOOONG motorcycle sections. However, they're only for comic relief, and their constant tirades will leave you wanting to kill them. Zip, the computer hacker in AOD, and Alister Fletcher, a British bookworm, are at Lara's side throughout her whole adventure. isn't that what we expect from Lara by now? Heh. Hard puzzles in creepy, entombed environments. It ain't hard to get through some of the levels, but some of the puzzles in it will chew you up and spit you out. That being said, it's a medium-hard game. Sadly, there is no function for hand-to-hand combat in Legend. You hold LT to lock onto enemies in range, and you press RT to fire Lara's signature dual pistols. Legend is just a simple third-person shooter/puzzle game. Anyways, she goes around the world, killing mercenaries, Yakuza henchmen, and even some animals (PETA will not love that.), all while trying to find Excalibur, which has been broken into 4 pieces scattered all around the globe. In the game, Lara goes on a race against time to find the extraordinary and all-too-well-known Excalibur (of the King Arthur myths fame), while also trying to piece together clues about what happened to her mother. But after the deadpan game The Angel of Darkness, lots of Lara Croft fanboys hope that Tomb Raider: Legend will be Lara's "comeback," so to speak. We fell in love with her in '96, and we still love her today.